AI Insights · Timothy · July 2025
Top 5 Real-Time Strategy Apps in Europe: Q2 2025 Performance
Discover the performance trends of the top real-time strategy apps in Europe for Q2 2025, based on Sensor Tower data.
In the second quarter of 2025, the landscape of real-time strategy apps in Europe showcased some interesting trends across the top five performers. Data from Sensor Tower reveals how these apps fared in terms of weekly downloads, revenue, and active users.
Clash Royale by Supercell experienced a significant rise in weekly revenue, starting at approximately $1.1M and peaking at $3.4M by the end of June. Downloads increased steadily, beginning at 231K and reaching nearly 497K. Active user numbers also showed a positive trend, climbing from 25.9M to 31.1M.
Kingdom Clash: Medieval Defense from AI Games FZ had fluctuating revenue, with a high of $190K in mid-May and a decline to $117K by the end of the quarter. Downloads saw a decrease from 62.7K to 34.5K, while active users dropped from 133.5K to 84.8K.
TFT: Teamfight Tactics by Riot Games showed a decline in revenue from $130K to $53K, with downloads fluctuating between 11K and 20K. However, active users remained relatively stable, hovering around 320K to 330K.
Mob Control by Voodoo observed consistent revenue, peaking at $98K in mid-April. Downloads varied, starting at 232K, peaking at 313K, and ending at 170K. Active users fluctuated but saw an overall increase, reaching 1.02M by the end of June.
LUDUS・Strategy PvP Card Battle from TOP APP GAMES LTD had a revenue peak of $97K in mid-April, with downloads generally stable around 10K. Active users saw a small rise from 69K to 77K.
These insights provide a glimpse into the dynamic performance of real-time strategy apps in Europe. For a deeper dive into the data, visit Sensor Tower.